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content:tech:msp [06/04/2014 19:19]
Andrew Bettison created
content:tech:msp [06/04/2014 19:29]
Andrew Bettison more technical info
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 MSP was designed and first implemented in early 2014 as part of [[:content:activity:naf6]]. MSP was designed and first implemented in early 2014 as part of [[:content:activity:naf6]].
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 +MSP allows two applications ("clients") running on the same or separate [[mesh network]] nodes to establish a reliable stream connection (similar to [[http://en.wikipedia.org/wiki/Transmission_Control_Protocol|TCP/IP]]) which can be used to transfer entire units of data such as files, [[Rhizome]] payloads, [[http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol|HTTP]] sessions, etc.
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 +MSP is implemented as a layer above the connectionless [[MDP]], and it uses the same [[SID|network addressing scheme]] as MDP.
  
 The original MSP implementation was as a client-side library, and was not integrated into [[Serval DNA]].  This had the benefits of guaranteeing the separation of protocol concerns and placing the resource obligations on the client (such as buffering, latency and threading), but introduced the issue that the MSP protocol implementation could not be upgraded by simply upgrading [[Serval DNA]]. The original MSP implementation was as a client-side library, and was not integrated into [[Serval DNA]].  This had the benefits of guaranteeing the separation of protocol concerns and placing the resource obligations on the client (such as buffering, latency and threading), but introduced the issue that the MSP protocol implementation could not be upgraded by simply upgrading [[Serval DNA]].
  
 See the [[https://github.com/servalproject/serval-dna/blob/development/doc/Mesh-Streaming-Protocol.md|Mesh Streaming Protocol API documentation]] for more information.  See the [[https://github.com/servalproject/serval-dna/blob/development/doc/Mesh-Streaming-Protocol.md|Mesh Streaming Protocol API documentation]] for more information. 
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content/tech/msp.txt · Last modified: 18/05/2014 19:01 by Andrew Bettison